Gundam Basic Education for Educators
Educational maker demo using cheap tools, a temperature sensor, and an Arduino-style setup to demonstrate sensing and response in a memorable way.
Manifesto
Octo_π is my creative portoflio structured around a broad body of work: Projects, experiments and portfolio
Im showing myself - engineering with a creative streak, curiosity that turns into prototypes and social work
Lab
This is my personal mix of software, hardware, education, and playful engineering.
Some of these projects are practical. Some are educational demos. Some are the kind of thing only makes sense because it was fun to build.
Educational maker demo using cheap tools, a temperature sensor, and an Arduino-style setup to demonstrate sensing and response in a memorable way.
Computer-vision experiment that detects a Helldivers-style salute and responds by calling in a 500kg drop.
Current project: a treadmill that controls movement, detects jumping, and maps additional controller actions for FPS play.
A tamagotchi-inspired study companion built around pomodoro rhythms and the feeling of a study tool that has personality.
Terminal group chat using ngrok with inbuilt video watching logic, including an algorithm that converts YouTube videos into ASCII output inside the terminal interface.
Open GitHubA live notes-oriented project at `adamdawud.dev`, representing the practical web tooling side of your work and giving the site a real public-facing study/productivity link.
Open projectA live scheduling project at `aperture.adamdawud.dev`, showing the more structured productivity and systems-design side of your web work.
Open scheduler
A funny prototype with real implementation underneath: salute recognition through OpenCV that triggers an in-game style 500kg response.
Watch demo
Simple experimental program for teaching basic Arduino and sensing concepts with cheap hardware, using temperature detection to charge a Gundam shield above room baseline.
Watch demoCurrent build exploring how a treadmill can control movement in games, detect jumping, and trigger shooter actions for FPS play.
Game Dev
From a year as a junior developer at Margastua Studios to personal Unreal prototyping, this chapter should feel like forward motion, iteration, and worldbuilding.
This is the strongest argument for my ambition. It combines my studio experience, culture-driven prototypes, combat design, environment work, puzzle design, and experiments that are sometimes weird but very fun.
Combat and RPG prototyping in Unreal, built around a souls-like feel and a Nusantara-inspired cultural setting.
Prototype puzzle game using a Portal-like perception mechanic where objects appear or disappear depending on where the player looks.
Environment design drawing from Sumatran, Malaysian, Sabah, and Sarawak visual references.
Worked as a junior developer for around a year, contributing to production-facing game development and sharpening the discipline needed to ship work inside a team.
Junior Developer

Combat and RPG prototyping in Unreal with a souls-like feel, used to explore combat, movement, atmosphere, and a game world representing the Nusantara region and your own culture.
Watch prototype
A puzzle concept built around subliminal or Portal-like object logic, where visibility and existence shift depending on where the player is looking.
Watch concept
Environment and level design inspired by Malaysian, Sumatran, Sabah, and Sarawak references, used to build stronger regional texture into game spaces.
Watch environment passAdditional game-adjacent work and community involvement grouped under ECG Gaming, reinforcing that games are not just a hobby lane but a continuing part of your identity.
Leadership
Leadership, committees, educational roles, and awards matter here because they show initiative, trust, and the ability to carry responsibility in public.
This chapter replaces the old photography lane because it speaks more directly to the structure of your site. It shows how often you have stepped into organising, teaching, representing, supporting, and leading rather than staying narrowly inside individual technical output.
Recognition for student club executive work, reinforcing that leadership has been a sustained part of your university involvement rather than a side note.
Leadership recognition connected to campus consultancy work, useful in the site as proof that organisational impact has been externally noticed too.
Josh Farr leadership award
Recognition as an Unreal Engine educator, which supports the broader narrative that you do not just build in game engines but also teach and translate them for others.
Epic Games
Held multiple society roles at Griffith spanning committee, ambassador, secretary, and social media responsibilities across biomedical and Muslim student organisations.
GUBSA committee / ambassador / social media, GUMSA secretary, GAMA committee
Participation at UQ across computing and debating spaces, showing a mix of technical and communication-oriented communities even before the later leadership roles.
UQCS member, UQ Debating member
Impact
Volunteering, tutoring, outreach, and teaching are part of the site because they show a pattern: building things is one lane, but helping people learn or recover is another.
This chapter should feel human and direct. It connects the technical identity to service, communication, and teaching. It also works as an implicit advertisement for tutoring because it shows that teaching is already part of the way you work.
Hands-on flood relief volunteering in Malaysia through Al Khaadem, adding a real-world service dimension to the broader story of leadership and responsibility.
Volunteered at Curiocity World Science Festival, reinforcing the education and public-engagement side of your work.
Volunteered with IRO Gold Coast as a member and as part of the judging committee for selected competitions.
Member and judging committee
Tutor subjects across biology and mathematics, and previously taught game design. This should read as an invitation: if someone needs support learning difficult concepts, you are already experienced at doing that.
Education
The academic story is not linear, and that is part of the value. It shows range, adaptation, and a willingness to redirect toward the work that fits best.
Foundation Science at UQ, Biomedical Science at Griffith, and your current QUT Engineering path create a profile that is broader than a standard engineering story. The site should frame that as range converging into direction, not as confusion.
Built the early science foundation here, which still supports the wider technical and educational range across the rest of the site.
Foundation Science, individual courses
Time at Griffith broadened the scientific and community dimension of your background before the shift more decisively toward engineering.
Biomedical Science
Current engineering study at QUT, where the earlier mix of science, technology, games, and systems thinking now has a clearer long-term home.
Engineering bachelors
Contact
The close should feel open-ended and practical: hiring, collaboration, tutoring, teaching, prototypes, and experiments are all valid reasons to reach out.
Replace the placeholders here with your real links, but keep the tone broad. This is not just for engineering recruiters. It should also invite tutoring enquiries, creative collaborations, game work, and people interested in weird prototypes.