Margastua Studios
Junior Developer
Worked as a junior developer for about one year, contributing to production work as part of a game development team.
About
I am an engineering student at QUT with experience in game development, automotive work, retail, and student leadership.
My work ranges from live web apps and Unreal prototypes to electronics repair, sensor-based controllers, and local AI experiments.
These are the two things I would most like you to try. Each opens in a new tab so you keep your place here.
Products
My live work includes a public knowledge base, a scheduling app, and a multiplayer focus app.
These projects show the practical side of my development work. They are available to open and use now.
A public knowledge base at learn.devoctopi.com that brings my study notes, planning systems, and useful tools together in one place.
Open NotesA live scheduling tool at aperture.devoctopi.com built around planning, productivity, and a straightforward web workflow.
Open schedulerA multiplayer focus app for people with ADHD. It turns focus sessions into cooperative raids so friends can work alongside each other.
Launch RaidDayExperience
That range has given me experience with technical production, hands-on mechanical work, retail, marketing, and public communication.
I am comfortable learning in different settings and working with people as well as systems.
Junior Developer
Worked as a junior developer for about one year, contributing to production work as part of a game development team.
Mechanic
Worked as a mechanic for six months in an automotive workshop, applying practical mechanical skills and hands-on problem-solving.
Worked at 7 Days Convenience in the Valley, adding retail experience alongside my technical and university work.
Marketing and Social Media
Handled marketing and social media for GUBSA as part of my student organisation work.
Projects
The work ranges from repairing old displays to building biosignal controllers, local language models, and computer vision prototypes.
This is where hardware repair, sensors, computer vision, local AI, and game inputs meet.
A teaching demo built with low-cost hardware, a temperature sensor, and an Arduino-style setup. Heat above room temperature charges a Gundam shield.
A computer vision experiment that recognises a Helldivers-style salute and triggers an in-game 500kg response.
A current project that maps treadmill movement, jump detection, and other controller actions to FPS inputs.
A custom controller that uses IMU and ECG data to control Elden Ring, translating motion and biosignals into game inputs.
Ran a language model locally and added reinforcement learning using LoRA. The project explored adapting a model on local hardware.
Developed WALI, a waste-sorting system, as part of QUT's engineering course. The project applied engineering design to a practical waste-management problem.
Repaired and refurbished old CRT displays, with a focus on returning ageing hardware to usable condition.
A terminal group chat built with ngrok, including a feature that converts YouTube videos into ASCII for playback inside the terminal.
Open GitHubA current build that uses a treadmill to control movement, detect jumps, and map additional actions for FPS games.

An OpenCV salute recogniser that triggers a Helldivers-style 500kg response when it detects the gesture.
Watch demo
An Arduino and sensor demonstration where temperature input charges a Gundam shield above room temperature.
Watch demoA Tamagotchi-inspired study companion built around Pomodoro sessions to make study routines more engaging.
Game Dev
I have worked in a game studio and built my own Unreal projects across combat, movement, puzzles, environments, and worldbuilding.
My personal work includes a Nusantara-inspired RPG prototype, a perception puzzle, and environment studies based on Southeast Asian references.
An Unreal Engine combat and RPG prototype with a souls-like feel and a setting shaped by Nusantara references.
A perception puzzle where objects appear or disappear depending on where the player looks.
Environment design work using references from Malaysia, Sumatra, Sabah, and Sarawak.

An Unreal Engine RPG prototype exploring combat, movement, atmosphere, and a world influenced by the Nusantara region.
Watch prototype
A puzzle concept where objects appear, disappear, or change depending on where the player is looking.
Watch concept
An environment and level design study using visual references from Malaysia, Sumatra, Sabah, and Sarawak.
Watch environment passLeadership
My university involvement includes committee, ambassador, secretary, marketing, social media, computing, and debating roles.
These roles sit alongside my technical work and show the community-facing side of my experience.
Received in recognition of my work as a student club executive.
Josh Farr leadership
Leadership recognition connected to my campus consultancy work.
Epic Games
Recognition as an Unreal Engine educator, combining game development knowledge with teaching.
GUBSA committee and ambassador; GUMSA secretary; GAMA committee
Held committee, ambassador, secretary, marketing, and social media responsibilities across Griffith student organisations.
UQCS member and UQ Debating member
Participated in computing and debating communities at the University of Queensland.
Community
I tutor biology and mathematics, have taught game design, and have volunteered in relief, science outreach, and competition roles.
This work has put me in classrooms, public events, community relief efforts, and judging environments.
Took part in hands-on flood relief volunteering in Malaysia through Al Khaadem.
Volunteered at Curiocity World Science Festival in a public science and events environment.
Member and judging committee
Volunteered as a member and served on the judging committee for selected competitions.
Tutor biology and mathematics, with additional experience teaching game design.
Education
I studied Foundation Science at UQ and Biomedical Science at Griffith. I now study engineering at QUT.
That path connects my science background with the software, hardware, and design work in this portfolio.
Foundation Science and individual courses
Built my early foundation in university-level science.
Biomedical Science
Studied biomedical science and became involved in several student organisations.
Engineering bachelor's degree
Currently studying engineering at QUT, including applied work such as the WALI waste-sorting project.
Contact
I am open to engineering opportunities, creative technology work, tutoring, and teaching collaborations.
Email is the quickest way to reach me. You can also find more of my work on GitHub and my professional background on LinkedIn.